Monthly Archives: August 2012
One of the games that has made several appearances at our table recently is Minotaurus –yet another entry in the LEGO line of board games.
The concept is fairly straightforward. The game is played inside a maze. Each player controls a team of heroes whose goal it is to reach the temple hidden in the center of the maze. Sound simple enough? Well, there just so happens to be a creature lurking within this maze who would like nothing better than to thwart your every move. Enter the minotaur.
On each player’s turn a very cool 6-sided LEGO die is rolled. Side 1 and 2 of the die have been replaced with gray and black panels. If a number is rolled, you move one of your heroes that many spaces. If gray is rolled you are allowed to remove one of the gray sections of the maze and place it anywhere else in the maze you’d like. Most likely players will place the gray section somewhere that will block another payer’s path to the temple. If black is rolled, the player then controls the minotaur and is allowed to move the creature up to 8 spaces anywhere he or she likes.
My son has had a lot of fun messing with his mother and grandmother. For some reason he likes to team up with me and take on the ladies in our family. Seeing how the rules are fairly open-ended, this teamwork fits in perfectly. We’ve ended up house ruling a few things, but in the end everyone has had a good time.
You can create your own mazes, and the rules even encourage this, but so far we’ve only explored the recommended setup. And speaking of setup, the game comes with a cardboard template which makes reverting the maze to its original state a snap.
I’m already thinking of ways of incorporating our LEGO Heroica pieces into this game. Maybe have some nifty treasure items stashed in the dungeon—err, I mean maze–that can be used to get a free turn, block the minotaur’s attack or something along those lines.
Playtime: 20-30 min.
Minotaurus is a fun–if somewhat simple–game that may take some player creativity (in the way of implementing house rules) to keep the game interesting and entertaining. The base game is definitely fun for a few plays, but in order to hold your child’s interest, you may need to come up with additional rules to keep things fresh. Sure, the LEGO factor doesn’t hurt this game, but at the end of the day if the game’s mechanics are not engaging enough, the game’s components will more than likely become fodder for other LEGO building projects.